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Odds, evens and doubles to 10

Across three weeks children explore whether counters can always find a partner, discovering that some amounts (2, 4, 6, 8, 10) pair up exactly while others (1, 3, 5, 7, 9) always leave one counter without a partner. They build doubles by making a second identical group alongside the first (double 1 is 2, double 2 is 4, double 3 is 6, double 4 is 8, double 5 is 10), then move on to sharing objects fairly between two people, noticing that even amounts share out exactly (half of 2 is 1, half of 4 is 2, half of 6 is 3, half of 8 is 4, half of 10 is 5) while odd amounts leave 1 left over. By the end of the unit children can look at a small group of up to 10 objects and say whether it is odd or even by pairing, without needing to count every time.

England (EYFS)ReceptionMathsNumerical PatternsReviewed by an Early Years teacher
3weeks
4adult-led sessions
6provision areas
4printables and slides
Start here: how to use this packDownload everything (zip)Videos coming soon to our YouTube channel.

About this unit

Teacher notes: Odds, evens and doubles to 10

Across three weeks children explore whether counters can always find a partner, discovering that some amounts (2, 4, 6, 8, 10) pair up exactly while others (1, 3, 5, 7, 9) always leave one counter without a partner. They build doubles by making a second identical group alongside the first (double 1 is 2, double 2 is 4, double 3 is 6, double 4 is 8, double 5 is 10), then move on to sharing objects fairly between two people, noticing that even amounts share out exactly (half of 2 is 1, half of 4 is 2, half of 6 is 3, half of 8 is 4, half of 10 is 5) while odd amounts leave 1 left over. By the end of the unit children can look at a small group of up to 10 objects and say whether it is odd or even by pairing, without needing to count every time.

eyfs.ma.patterns.3 Explore and represent patterns within numbers up to 10, including evens and odds, double facts and how quantities can be distributed equally.

Prior knowledge

Key vocabulary

odd, even, pair, partner, double, the same again, share, fair, equal, left over

Common misconceptions

Children think an odd amount simply has 'some left over' without checking that it is exactly one counter without a partner.Line counters up in twos with the child and count how many are left outside a pair. With amounts such as 5, 7 or 9 there is always exactly 1 counter without a partner, so model saying 'one is left over' each time rather than a vaguer 'some'.
Children think doubling means counting on a small amount rather than making a whole second identical group.Build the first group (for example 3 objects), then build a matching second group next to it and push them together, counting the total out loud: double 3 is 6. Repeat with other amounts such as double 2 is 4 or double 4 is 8 so children see 'the same again' rather than 'add a bit more'.
Children assume sharing between two people always comes out exactly equal and do not check for anything left over.Share an odd amount, such as 7 objects, one at a time between two children and ask them to look and feel whether their piles match. Show that 7 shared between 2 is 3 each with 1 left over, and talk about what to do with the extra one (for example, saving it or giving it to an adult).
Children muddle doubling and halving, for example making a group smaller when asked to double it.Keep the language distinct in play: 'double' always means building the same amount again so the group grows (double 5 is 10), while 'half' always means sharing fairly between two so the group gets smaller (half of 10 is 5). Use matching resources, such as two identical trays, so children see doubling and halving as opposite actions.
Children overlook 0, skipping it when sorting amounts into odd and even because they think 'nothing there' cannot be checked.If it comes up naturally, show an empty tray and ask if any counters are left without a partner — since there are none to pair, 0 is even. Keep this light and move on quickly rather than dwelling on it, as the EYFS guidance suggests.

Assessing through observation

During continuous provision, observe children pairing counters, buttons or natural objects and listen for whether they say 'every one has a partner' (even) or 'one is left on its own' (odd), rather than simply counting. Watch doubling play, such as building with construction bricks or clapping patterns, for children using 'the same again' language and checking their two groups match before counting the total. During sharing activities, such as handing out snack or craft resources between two children, note whether a child checks fairness by comparing piles and can say what is left over when sharing an odd amount. Capture these observations through photographs, brief notes or children's own explanations, focusing on whether they can justify their answer (for example, by pairing or matching) rather than just stating odd or even correctly.

What comes next

This unit lays the groundwork for Year 1 learning, where children will extend odd and even number recognition beyond 10, use doubling and halving facts to help with addition and subtraction, and begin sharing and grouping objects into equal groups as an early step towards multiplication and division.

Videos

What's in this pack

A walkthrough video for Reception teachers introducing the free pack for 'Odds, evens and doubles to 10', showing each of the eight pack parts in turn and closing with a suggested week-by-week order for using them across the unit.

Video coming soon to our YouTube channel.

Teacher video

A professional-development video for Reception practitioners on teaching odds, evens and doubles to 10, covering session 1 (odd and even), session 2 (doubles), session 3 (sharing fairly) and session 4 (spotting odd and even numbers), aligned to eyfs.ma.patterns.3.

Video coming soon to our YouTube channel.

Quick tips

Short videos coming soon to our YouTube channel.

Download the pack

Start here: how to use this pack
Instructions, video links and printing tips
Teacher notes
Unit overview, vocabulary, misconceptions, assessment
Activity cards
Adult-led small-group activities, one per session
Continuous provision ideas
Enhancements for each area
Input slides (PowerPoint, editable)
Short carpet-time slides with notes
Input slides (PDF)
The same slides for any device
Observation prompts
What to look and listen for, linked to the ELGs
Note for parents and carers
Ideas to try at home
Pairs cards 1 to 10: odd or even?
Printable picture cards
Ladybird doubles cards
Printable picture cards
Numeral cards 0 to 10
Printable picture cards
Everything in one zip
All of the above, ready to save or share

Using the files: PDFs open in your browser (use Save to keep a copy). The PowerPoint downloads as a file to open in PowerPoint, Keynote or Google Slides. Print on A4 at 100% ("Actual size"). Videos are on our YouTube channel.

Sessions

Adult-led small-group activities, one per session. Open one to read it.

Can every counter have a partner? Odd and even
Numerical Patterns: Explore and represent patterns within numbers up to 10,…

Can every counter have a partner? Odd and even

Up to 4 children with 1 adult · 15 minutes

Objective: Children work out whether a group of counters can be split exactly into pairs (even) or always leaves one without a partner (odd), for amounts from 1 to 10.

eyfs.ma.patterns.3 Explore and represent patterns within numbers up to 10, including evens and odds, double facts and how quantities can be distributed equally.

Resources

  • A tub of at least 10 counters per child
  • Small mats, each with two circles drawn on it for 'pairing spots'
  • Number cards 1 to 10
  • Two hoops or two paper plates labelled as 'partner spots' for whole-group demonstration

Set-up

Set out the mats and counter tubs at the table. Place the number cards face down in a pile within reach of the group.

Key questions

  • Does every counter have a partner, or is one left on its own?
  • How do you know this number is odd?
  • What would happen if we had one more counter?
  • Can you show me the counter with no partner?

Vocabulary

odd, even, pair, partner, left over, count

What to do

  1. Gather the group and say, 'We're going to find out if every counter can have a partner, or if someone gets left on their own.'
  2. Turn over a number card, say the number aloud together, and ask a child to count out that many counters into their tub.
  3. Model pushing counters into pairs on the mat, one pair at a time, saying 'this one has a partner, this one has a partner' as you go.
  4. Ask each child to pair their own counters the same way, moving two at a time into the circles.
  5. Once all counters are paired (or one is left over), ask: 'Does every counter have a partner, or is one left on its own?'
  6. Introduce the words 'even' (every counter has a partner) and 'odd' (one is left without a partner) for that number.
  7. Repeat with a new number card, swapping who turns over the card each round.
  8. Finish by lining up the numbers tried so far and asking the group to say 'odd' or 'even' for each one.

Misconceptions

The child pairs the counters correctly but then counts the number of pairs rather than the total number of counters, giving the wrong amount.Ask the child to point to and count every single counter first, saying each number aloud, then make the pairs afterwards so the two counts stay separate.
With an odd number, such as 7, the child ignores the leftover counter and says there are 6 altogether.Praise the pairing, then ask the child to point to every counter including the one on its own, and count all of them again so the total matches 7.
The child assumes a number is odd or even just by how it looks or sounds (for example, thinking 10 must be odd because it has two digits), without checking by pairing.Ask the child to physically pair the counters for that number and count the pairs aloud, so the check comes from the counters, not a guess.

Adapting

Look for

Picture cards for this session

Doubles: the same again
Numerical Patterns: Explore and represent patterns within numbers up to 10,…

Doubles: the same again

Up to 4 children with one adult · 15 to 20 minutes

Objective: Children make doubles of 1, 2, 3, 4 and 5 using real objects, matching their own doubles to the ladybird spot patterns and saying double facts in their own words.

eyfs.ma.patterns.3 Explore and represent patterns within numbers up to 10, including evens and odds, double facts and how quantities can be distributed equally.

Resources

  • A set of five ladybird picture cards: double 1 (1 spot each side, 2 altogether), double 2 (2 spots each side, 4 altogether), double 3 (3 spots each side, 6 altogether), double 4 (4 spots each side, 8 altogether), double 5 (5 spots each side, 10 altogether)
  • A large laminated ladybird body outline split down the middle into two sides (a 'ladybird mat')
  • A tub of small black counters or buttons to use as spots
  • Two small plates or leaf shapes to show 'one side' and 'the same again'
  • Numeral cards 1 to 5

Set-up

Place the ladybird mat on the table with a plate on each side of the middle line. Put the counters in a tub within easy reach. Lay the five ladybird picture cards face down in a pile nearby.

Key questions

  • What do you notice about the two sides of the ladybird?
  • How many spots are on this side? How many will you need on the other side to make a double?
  • How could we check that both sides really are the same?
  • What happens to the total each time the number on one side goes up by 1?
  • How did you work out the whole amount without counting every single spot again?

Vocabulary

double, the same again, altogether, equal, pair, spot, side

What to do

  1. Gather the children and show the ladybird mat. Say, 'This ladybird needs spots, the same number on each side.'
  2. Turn over the top picture card and show it, saying, 'This ladybird has made a double. Let's look at one side.'
  3. Ask a child to count the spots on one side of the card out loud, then place that many counters on the left plate of the mat.
  4. Say, 'Now we need the same again on the other side,' and ask a child to copy the same number of counters onto the right plate.
  5. Push the two plates together onto the ladybird's back and count all the counters together to find the total.
  6. Say the double fact together as a sentence, for example, 'Double 2 is 4.'
  7. Turn over the next card and repeat, inviting a different child to count and build each side.
  8. Once all five cards have been used, mix them up and let children choose a card to build independently, checking their own double before saying the fact aloud.

Misconceptions

A child adds a different, random amount to the second side instead of matching the first side exactly.Cover one side and ask, 'How many spots are hiding? So how many do we need on this side to match?' Encourage the child to count out the first side again before placing the second side.
A child thinks 'double' always means the number 2, so every ladybird gets exactly 2 spots on each side.Point to the starting group of counters and ask, 'How many do we have here?' Then say, 'Double means the same amount again, so if we start with 3, we need 3 more, not 2.'
A child counts the spots on one side twice instead of counting both sides together for the total.Physically slide the two plates together and ask the child to touch and count every counter once, moving each one as they count it.

Adapting

Look for

Picture cards for this session

Sharing fairly between two
Numerical Patterns: Explore and represent patterns within numbers up to 10,…

Sharing fairly between two

Up to 4 children with one adult · 15 to 20 minutes

Objective: Children will share a group of real objects fairly between two plates, noticing when both plates match exactly and when one object is left over.

eyfs.ma.patterns.3 Explore and represent patterns within numbers up to 10, including evens and odds, double facts and how quantities can be distributed equally.

Resources

  • A bowl of real-life counters to share, such as conkers, shells or buttons
  • Two plates (or two hoops) to share the counters onto
  • Two small-world figures, such as two teddies, for the counters to be shared between
  • A tray or mat to work on

Set-up

Place two plates side by side on a tray or mat, with a small-world figure next to each plate. Put the bowl of counters between the two plates. Sit the group around the tray at a table or on the carpet, with the adult facing the children.

Key questions

  • How can we check if the sharing is fair?
  • What could we do to make it fair if one plate has more than the other?
  • What do you notice when you look at the two plates?
  • Do you think there will be any left over? How do you know?
  • What could we do with the counter that is left over?
  • Which numbers shared out fairly with nothing left over?

Vocabulary

share, fair, equal, each, same, left over, odd, even, pair

What to do

  1. Show the children the two plates and the two teddies. Say, 'These two teddies want to share these counters fairly. Fair means everyone gets the same amount.'
  2. Count out 4 counters into the bowl together, saying each number aloud.
  3. Share the counters one at a time onto each plate, saying 'one for this teddy, one for this teddy' as you go, inviting a child to help you.
  4. Ask the children to count how many are on each plate and check they match. Say, '4 shared fairly between 2 plates is 2 each.'
  5. Repeat the sharing with 6 counters, then 8, then 10, letting a different child lead each time and checking both plates match.
  6. Introduce 5 counters and share them one at a time as before. When one counter is left in the bowl with no plate to go to, stop and ask the children what to do.
  7. Explain that 5 shared between 2 is 2 each, with 1 left over, and place the leftover counter clearly between the plates, not on either one.
  8. Repeat with 7 counters, then 9 counters, inviting children to predict before sharing whether they think there will be one left over.
  9. Finish by lining up the leftover counters from the 5, 7 and 9 shares and asking the children what they notice about these numbers compared with 4, 6, 8 and 10.

Misconceptions

A child places counters unevenly onto the two plates but says it is fair because both plates have 'some' counters on them.Ask the child to count each plate aloud and compare the two totals. Model moving a counter across so both plates match before agreeing that it is fair.
When sharing an odd number, a child tries to break the leftover counter in half, or hides it, so the plates still look the same.Reassure the child that some numbers do have one left over. Show that the leftover counter sits whole in the middle, not hidden or broken, saying 'there is 1 left over' together.
A child looks at a pile of counters and guesses whether it will share fairly, without actually sharing them out.Encourage the child to share the counters one at a time onto the two plates to check, rather than guessing from looking at the pile.
After sharing, a child counts both plates together as one total and calls that the 'fair share', instead of comparing the two plates to each other.Point to each plate in turn and ask 'how many on this plate?' and 'how many on this plate?' before asking whether the two amounts match.

Adapting

Look for

Picture cards for this session

Spotting odd and even numbers to 10
Numerical Patterns: Explore and represent patterns within numbers up to 10,…

Spotting odd and even numbers to 10

4 to 6 children · 15 to 20 minutes

Objective: Children pair up counters to decide whether numbers to 10 are odd or even, checking that every counter has a partner or that one is left over.

eyfs.ma.patterns.3 Explore and represent patterns within numbers up to 10, including evens and odds, double facts and how quantities can be distributed equally.

Resources

  • A pot of identical counters for each child (at least 10 each) - conkers, buttons or cubes work well
  • A pairing mat for each child - two hoops or two chalk circles side by side
  • Picture cards 1 to 8 showing counters paired up for 3, 4, 7, 8, 5, 10, 9 and 6

Set-up

Set out a pot of counters and a pairing mat (two hoops side by side) for each child at the table or on the carpet. Keep picture cards 1 to 8 face down in a pile nearby, ready to turn over one at a time.

Key questions

  • How do you know if every counter has found a partner?
  • What do you notice about the counter that is left on its own?
  • Can you guess if this number will be odd or even before we pair it? How could we check?
  • What is the same and what is different about pairing 4 counters and pairing 7 counters?
  • Is there a number between 0 and 10 that you think will definitely be even? How do you know?

Vocabulary

odd, even, pair, partner, left over, share, group, counter

What to do

  1. Gather the group and say, 'We're going to find out which numbers share into pairs with nobody left out, and which numbers always have one left on its own.'
  2. Give each child 3 counters. Say, 'Put your counters into pairs on your mat - one in this hoop, one in that hoop, keep going until they're all paired up.' Watch them pair the counters.
  3. Turn over picture card 1 (3 counters in pairs, one left without a partner) and say, 'Look, this matches what you made - one counter has no partner. We call 3 an odd number.'
  4. Ask each child to add 1 more counter to make 4, and pair them again. Turn over picture card 2 (4 counters in pairs, every counter has a partner) and say, 'This time every counter has a partner, nobody is left out. We call 4 an even number.'
  5. Add counters to make 7, pair them, then turn over picture card 3 (7 counters in pairs, one left without a partner) and say, 'One is left on its own again - 7 is odd.'
  6. Add counters to make 8, pair them, then turn over picture card 4 (8 counters in pairs, every counter has a partner) and say, 'Every counter has a partner - 8 is even.'
  7. Add counters to make 5, pair them, then turn over picture card 5 (5 counters in pairs, one left without a partner) and say, 'One is left over - 5 is odd.'
  8. Add counters to make 10, pair them, then turn over picture card 6 (10 counters in pairs, every counter has a partner) and say, 'Every single counter has found a partner - 10 is even.'
  9. Add counters to make 9, pair them, then turn over picture card 7 (9 counters in pairs, one left without a partner) and say, 'One is left over - 9 is odd.'
  10. Take away counters to make 6, pair them, then turn over picture card 8 (6 counters in pairs, every counter has a partner) and say, 'Every counter has a partner - 6 is even.'
  11. Finish by asking each child to choose their own amount of counters up to 10, predict whether it will be odd or even, then pair them up to check.

Misconceptions

A child thinks a number is even simply because it is a bigger number, without pairing to check.Remind them to always pair the counters to find out, and show that some bigger numbers, like 7 and 9, still have one left over.
A child pairs the counters with gaps between pairs, so it looks like more than one is left over.Model pushing each pair close together, then count together how many single counters are left at the end.
A child thinks the leftover counter should be hidden or taken away because it does not fit anywhere.Keep the leftover counter in view and say it is still part of the group, it just has not got a partner - that is what makes the number odd.
A child confuses the word 'odd' with its everyday meaning of strange, and looks puzzled when asked if a number is odd.Pair the word 'odd' with the action and the phrase 'one left over' every time, so the meaning is tied to what they can see and do, not just the word.

Adapting

Look for

Picture cards for this session

347851096

Continuous provision

Maths area

Set up a 'Pairs and Doubles' corner in the maths area where children can test numbers of objects to 10 by pairing, doubling and sharing them between two plates, trays or egg boxes during their own play.

Resources

  • Trays of up to 10 identical small objects (shells, pom-poms, conkers) for counting and pairing
  • Double-sided counters (one colour each side) for making doubles
  • Cardboard egg boxes cut down into strips of two for pairing counters
  • Two matching plates, trays or hoops for sharing objects between two
  • Numeral cards 0 to 10
  • Interlocking cubes in two colours for building double towers
  • Small world figures (such as teddies or toy animals) to share fairly between two friends

When you join the play

  • Can every counter have a partner? Let's put them in pairs and see if any is left on its own.
  • A double means the same amount again. If one tray has 3, what would double 3 look like in the other tray?
  • Let's share these between the two plates. Does everyone get the same number each?
  • How many are left over when we try to share 7 between two plates?
  • Is 6 an odd number or an even number? How could we use pairs to find out?
  • Can you build double 4 with your cubes, using two towers that match?

Look for

  • Children lining up counters in twos and noticing whether one is left without a partner
  • Children explaining that an even number pairs up exactly, with none left over
  • Children building two equal groups to make a double, such as two groups of 5 to make double 5
  • Children sharing objects one at a time between two plates and checking both plates match
  • Children spotting and naming a leftover object when sharing an odd number, such as 9, between two

Construction

Turn the construction area into a 'Builders' Yard' where bricks, wheels and tools come in twos, so children meet odd, even, double and sharing ideas while they build. Set out bricks in two colours, nut-and-bolt pairs, and two builders' trays so pairing, doubling and fair sharing happen naturally as children construct towers, vehicles and bridges.

Resources

  • Wooden or plastic construction bricks in two colours, enough to count out any amount from 0 to 10
  • Small toy vehicles and loose wheels for children to check how many wheels and whether they all have a partner
  • Large nuts and bolts (or bolts and washers) in a tub, for matching into pairs
  • Two builders' trays or two small wheelbarrows, labelled for two different small-world builders, for sharing bricks between them
  • Numeral cards 0 to 10 pegged along the edge of the construction area
  • Small-world construction figures with varied names (for example Amara, Jakub and Priya) and hard hats, for role play about sharing jobs and tools
  • A simple pairing mat or egg box with two rows, for standing bricks in pairs to check odd or even

When you join the play

  • You've got 8 bricks there - can every brick find a partner, or will one be left out?
  • Let's build a tower, then build another tower the same again next to it - that's double!
  • If we share these bricks between the two builders, Amara and Jakub, how many will they each get?
  • This vehicle has 4 wheels - can you check they all pair up, two and two?
  • Is 9 an odd number or an even number? How could the bricks show us?
  • You've shared 7 bolts between two builders - what happened? Did they get the same amount, or was there one left over?
  • Can you find the numeral card that matches how many bricks are in your wall?

Look for

  • Children lining bricks, wheels or bolts up in twos to check if every one has a partner
  • Children building a tower and then another 'the same again' and describing it as doubling
  • Children sharing bricks or tools between two builders and noticing when one is left over
  • Children using the words odd, even, double, share or left over during their play, without being asked
  • Children matching a numeral card to a group of bricks they have counted (0 to 10)
  • Children with SEND or developing English joining in through the physical actions of pairing and sharing bricks, even before they use the vocabulary

Small world

Turn the small world area into 'Pairs at the Pond': a shallow tray landscape with a pond, a bridge and two little islands. Up to 10 small world ducks, frogs and boats live here so children pair them up crossing the bridge, send doubled loads across in the boats, and share creatures fairly between the two islands as they play.

Resources

  • Small world pond tray or blue fabric 'water' with a wooden or card bridge joining two islands
  • Up to 10 small world ducks, frogs or other pond creatures
  • 2 small boats or leaf rafts for carrying creatures across the water
  • 2 hoops or shallow trays marking the two islands for sharing games
  • Numeral pebbles or stones 0 to 10 for labelling how many creatures are out
  • A length of string or ribbon laid across the bridge to help children line creatures up in twos

When you join the play

  • Let's walk the ducks across the bridge in twos. Does every duck have a partner, or is one left on its own?
  • If 3 frogs hop into the boat, how many hop in when we send double that?
  • We've got 7 creatures today. Can we share them fairly onto the two islands, or will someone get an extra one?
  • How many ducks are swimming right now? Is that an odd number or an even number, and how do you know?
  • You put 4 and 4 on the islands. Is that the same as double 4?

Look for

  • Children lining creatures up in pairs on the bridge and checking whether one is left without a partner
  • Children using or responding to the word 'double' as they add matching amounts to each boat
  • Children sharing creatures one at a time between the two islands and noticing when one is left over
  • Children naming a group of creatures as odd or even without being asked
  • Children re-counting after sharing to check both islands really do have the same amount

Outdoors

An outdoor 'Pairs and Doubles Garden' enhancement to continuous provision: a low washing line with pegs for sorting odd and even collections, a loose-parts scooping station for making doubles, and a two-friends sharing mat, so children test odds, evens, doubles and fair sharing through open-ended outdoor play.

Resources

  • A low washing line strung at child height with wooden pegs
  • Baskets of everyday items to peg in groups up to 10: socks, gloves, mittens, scarves
  • A builders' tray or guttering with natural loose parts: pebbles, conkers, pine cones, leaves (up to 10 of each)
  • A tuff tray with mud, sand or water, plus matching scoops and small pots for making 'the same again'
  • Two garden friend puppets or toys (for example two hedgehogs) with a mat for sharing
  • Hoops for grouping objects into pairs
  • A weatherproof chalkboard and chalk fixed to the fence for marking what children find
  • Number pegs or painted pebbles showing 0 to 10

When you join the play

  • Can every peg on the line find a partner? Let's line them up in twos and see.
  • You scooped one pot full of mud - can you scoop the same again to make a double?
  • We have 7 conkers for our two hedgehogs. If we share them fairly, will there be any left over?
  • How many pegs are on your line? Is that an odd number or an even number - how do you know?
  • You doubled 3 pebbles and got 6 - can you show me how you did that with your hands?
  • If we had 1 more peg, would the line still be even, or would it become odd?

Look for

  • Children pairing pegs, socks or pebbles into twos and noticing when one is left without a partner
  • Children repeating a scoop or action to make 'the same again' without adult direction, showing early understanding of doubling
  • Children sharing items between the two garden friends and commenting when one has 1 left over rather than ignoring it
  • Children beginning to use the words odd, even, double, share and left over during their own play
  • Children with SEND or learning English showing understanding through matching and pointing (lining objects side by side, pointing to the leftover one) even before they use the vocabulary

Malleable (playdough)

Set up a 'Playdough Pairs Café' in the malleable area: children roll playdough into small balls or snails, then arrange them on two-sided mats and in little pots to find out if their amount can make matching pairs (even) or always has one left over (odd), to make a double by pressing two equal pieces together, and to share a lump of dough fairly between two toy characters.

Resources

  • Playdough in several colours, enough for small groups
  • Rolling pins, small cutters and blunt modelling tools
  • Pairing mats, each printed with two matching sections side by side
  • Small plates or pots, two per child or pair of children, for sharing dough
  • Two soft toy characters (for example two teddies) to 'give' shared playdough to
  • Number cards showing single numerals 0 to 10
  • Small trays or tuff tray for rolling and sorting playdough balls
  • Shallow baskets to hold finished playdough balls, snails and cakes

When you join the play

  • Shall we roll out that many playdough balls? Let's put them in pairs on the mat and see if every ball has a partner.
  • Is there one ball left on its own with no partner, or did they all pair up?
  • Can you make a double? Roll one ball, then make another one the same, and squash them together — how many is that altogether?
  • You've made 6 playdough cakes. Can you share them fairly between the two teddies so they get the same amount each?
  • You shared 7 cakes between the two teddies — what happened? Is there one left over?
  • Which numbers to 10 always share perfectly into two plates with none left over?
  • Can you find a numeral card to match how many balls you've rolled?

Look for

  • Children lining up playdough balls in twos to check whether every ball has a partner
  • Children identifying when one ball is left without a partner and calling the amount odd
  • Children making a double unprompted by copying an amount of dough and combining it
  • Children sharing dough onto two plates one at a time, going back and forth between the plates
  • Children noticing and commenting when a shared amount leaves one piece over
  • Children matching a numeral card to a group of playdough balls they have made
  • Children using the words odd, even, double, share or left over during play, in English or another home language

Role play shop

Turn the role play shop into a place where buying, selling and stocking shelves naturally brings up odds, evens, doubles and fair sharing. Stock shelves with items in matching pairs so children check whether every item has a partner, add a doubling till offer, and give the shop two purses and two puppet customers so children share goods fairly between two and notice when one is left over.

Resources

  • Pairs of shop items such as wellies, gloves, socks and mittens, so children can line them up and check every one has a partner
  • Small baskets and trays holding up to 10 pieces of play fruit, vegetables or tins
  • Price labels numbered 0 to 10 for shelves, baskets and the till
  • Two egg boxes or muffin trays (10 holes each) for sorting shop items into pairs
  • A till with two purses, each with a small set of coins, for paying and giving change
  • Two plates or trays marked 'customer 1' and 'customer 2' for sharing items fairly at the till
  • Two teddies or puppets who come to the shop together as paying customers
  • A 'double it!' offer sign at the till with cards showing 1 to 5 items, for a buy-one-get-the-same-again deal
  • A large 0 to 10 number line or number track fixed near the till

When you join the play

  • You've got 7 apples in your basket. If you share them between you and your friend, will you both get the same? What happens to the one that's left?
  • Can every welly on the shelf find a partner? How could we check without counting them all again?
  • Priya is using the double offer and buying 4 oranges. How many will she carry home altogether?
  • Jakub has 9 buttons to share between his two customers. Can he share them exactly, or will someone get more?
  • Is 6 an odd number or an even number? How could we find out using the coins in the till?
  • You've lined up 5 pairs of socks. How many socks is that altogether?

Look for

  • Children lining up shop items in twos and spotting when one is left without a partner
  • Children using the word 'double' when they add the same amount of stock again
  • Children dealing out items one at a time between two customers or puppets and checking both piles match
  • Children sorting items or price labels into 'odd' and 'even' groups
  • Children noticing when sharing leaves one item over and deciding what to do with it
  • Children using their fingers, the number line or coins to check whether a number can be shared exactly between two

Observation prompts

What to look and listen for, by Early Learning Goal.

Explore and represent patterns within numbers up to 10, including evens and odds, double…
Numerical Patterns: Explore and represent patterns within numbers up to 10,…

Observation prompts: eyfs.ma.patterns.3

eyfs.ma.patterns.3 Explore and represent patterns within numbers up to 10, including evens and odds, double facts and how quantities can be distributed equally.

Look for

Listen for

Next steps

For parents and carers

Read the note

Dear families,

Over the next three weeks, your child will be exploring odds, evens and doubles using numbers up to 10. All of this learning happens through play - with counters, toys, snacks and everyday objects - rather than through sitting and writing.

We talk about numbers being 'even' when every counter can find a partner, like 8 counters making 4 pairs with none left over. A number is 'odd' when one counter is left without a partner, like 7 counters making 3 pairs with 1 left over. The even numbers up to 10 are 2, 4, 6, 8 and 10, and the odd numbers are 1, 3, 5, 7 and 9.

We are also exploring doubles, which simply means the same amount again - so double 3 is 6, and double 5 is 10. Alongside this, children are practising sharing items fairly between two people, so everyone gets the same amount, and noticing when something is left over, such as 5 shared between two people being 2 each with 1 left over.

Ideas to try at home

With thanks for your support at home, The Reception Team

These resources are free and public: download them, use them in class and share them with colleagues. Subscribe on YouTube to hear about new packs.

Version 92f76138496db3d5 · published 8 Oct 2026